The final project for this course gives us as students, space to research something that is interesting and relevant to each of us as individuals. As new media and new literacies become a more prominent topic in our every day education lives, and lives in general, I found myself going back and forth regarding many topics. With my love for math, I settled on the use of educational games in the classroom. We have briefly learning about how various literacies are created and or used in the gaming world that may not be in a traditional classroom, yet are still vital to learning. I am eager to learn more about supporting students who may be passionate about "gaming literacies" by incorporating these types of literacies in the classroom to an extent that benefits learners. There is undoubtedly a fine line of helping and hurting in terms of the use of games in an educational space, but it is a matter that needs to be researched in order to not cross this line. Gamification has the ...